//0x8 bytes (sizeof)
struct _KLOCK_ENTRY_LOCK_STATE
{
union
{
struct
{
ULONG CrossThreadReleasable:1; //0x0
ULONG Busy:1; //0x0
ULONG Reserved:29; //0x0
ULONG InTree:1; //0x0
};
VOID* LockState; //0x0
};
union
{
VOID* SessionState; //0x4
ULONG SessionId; //0x4
};
};